Forum Discussion
JZink
10 years agoHonored Guest
SRGB and SDK 0.6.0.0
I am wondering if there is any documentation available stating how the compositor is handling SRGB in the new SDK 0.6.0.0. Should the application be creating eye render targets that are linear or sRG...
thewhiteambit
10 years agoAdventurer
btw, i think it has to be
no GL_SRGB_ALPHA8
#define GL_SRGB8_ALPHA8 0x8C43
no GL_SRGB_ALPHA8
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