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ox
9 years agoHonored Guest
sRGB/gamma/color whoes, conversion from PSVR to CV1
Ok this may seem a bit "unusual" question but, I am working on a title currenty on work for PSVR ( PS4 ) and currently having it working as well on PC / CV1, all in house propietary engine so "all cod...
volgaksoy
9 years agoExpert Protege
You're getting banding because you're applying a gamma curve to an 8-bit value, and not undoing the curve before submitting the final color out of the shader.
I would highly recommend this article which also contains some explanation towards what the Oculus compositor does. https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a
I would highly recommend this article which also contains some explanation towards what the Oculus compositor does. https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a
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