Forum Discussion
ezRocket
12 years agoProtege
Standalone Rift Inject for all games possible?
Hey,
haven't had the time to fully delve into the SDK yet, but wouldn't it be possible to create a standalone program to play any game with the Rift?
Something along the lines of a small app that you start up and load the game from within, which would then force the output to the DK1 and 2 (and eventually the CV) using Direct Mode.
Again, I'm just asking the devs out there if this is feasable or not.
It's just hard to understand why someone would buy a Rift and then have to pay more for a 3rd party app like VorpX and TriDef3D.
haven't had the time to fully delve into the SDK yet, but wouldn't it be possible to create a standalone program to play any game with the Rift?
Something along the lines of a small app that you start up and load the game from within, which would then force the output to the DK1 and 2 (and eventually the CV) using Direct Mode.
Again, I'm just asking the devs out there if this is feasable or not.
It's just hard to understand why someone would buy a Rift and then have to pay more for a 3rd party app like VorpX and TriDef3D.
3 Replies
- ElectricMucusExplorerWhat do you want here? VorpX or Tridef for free? Tough luck, but nobody is stopping you to make an alternative for free.
Adding a wrapper driver of this kind to the OVR SDK? Hell no. There are more important issues and besides I wouldn't want it even if there were manpower to do it. If that kind of mechanism is natively supported many devs would choose the lazy way and not building the software with VR in mind and brand it as "Rift enabled". - ezRocketProtege
"ElectricMucus" wrote:
What do you want here? VorpX or Tridef for free? Tough luck, but nobody is stopping you to make an alternative for free.
There actually is a free alternative, Vireio. No DK2 support yet though."ElectricMucus" wrote:
Adding a wrapper driver of this kind to the OVR SDK?
Yeah, something like the "DirectToRift.exe" that comes with some demos. Basically a version of that that would enable Rift for non-Rift games without too much manual configuration for eventual CR users."ElectricMucus" wrote:
Hell no. There are more important issues and besides I wouldn't want it even if there were manpower to do it. If that kind of mechanism is natively supported many devs would choose the lazy way and not building the software with VR in mind and brand it as "Rift enabled".
I see your point and how it would make some devs lazy. It may still be too early on in the OVR development to debate on something like this. - nicoroseHonored GuestYes Indeed
Vireio perception Its a free VR injector.
The Original original Vireio was written by our Friend Cyberreality btw.. :mrgreen:
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