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philippM's avatar
philippM
Honored Guest
11 years ago

Status of openGL direct-to-HMD as of 0.4.2

I got my application working in client-rendered, extended desktop mode, using openGL on Mac.

When trying on Windows, it works okay so far, but I can't seem to enable direct-To-Rift mode.
I call ovrHmd_AttachToWindow() with no visible effect, the distorted render output stays on the main display where it was, and the Rift stays dark.
I run Windows 7, an AMD HD8970 with Catalyst 14.4 and oculus runtime 0.4.2.

I read that openGL and Direct-to-HMD is not working anyway, much less on AMD, but I would like to confirm that ovrHMD_AttachToWindow() just doing NOTHING is what is expected to happen as of now, as I've read several forum threads where it fails differently, but they might be older than 0.4.2.

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