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smamber's avatar
smamber
Honored Guest
7 years ago

Stereo180Video Sample not working

I've tried a zillion ways to get the Stereo180Video SampleFramework going on a Rift S.  The problem is that the sample video in SBS format always shows the two sides of the video, rather than a single stereo image.  I've tried it with other 180 video sbs clips, and the same thing keeps happening.  Anybody know how to get sbs video to play correctly in the sample?  Thanks.

2 Replies

  • smamber's avatar
    smamber
    Honored Guest
    Forgot to mention this is an example in the Oculus Integration package in Unity.  Any help much appreciated.
  • FiraSoft's avatar
    FiraSoft
    Honored Guest
    I know that this is the Rift forum, but since it came first when looking it up on google, I'd like to point that it is not even building for the Oculus GO. When I add the line in item 5.1 in the build instructions (here: https://developer.oculus.com/documentation/unity/latest/concepts/unity-sf-stereo180video/) I get an error such as:

    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

    and 

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194 
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97 
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

    By using the OVR Build App menu option, I get a different error:

    Gradle has exited unexpectedly.
    UnityEngine.Debug:LogError(Object)
    OculusBuildApp:BuildGradleProject() (at Assets/Oculus/VR/Editor/OVRBuild.cs:376)
    OculusBuildApp:OVRBuildRun() (at Assets/Oculus/VR/Editor/OVRBuild.cs:281)
    <>c:<StartBuildAndRun>b__29_0() (at Assets/Oculus/VR/Editor/OVRBuild.cs:257)
    System.Threading.ThreadHelper:ThreadStart()