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Loyalwater's avatar
Loyalwater
Honored Guest
12 years ago

Stereoscopic 3D rendering of a panorama in 3ds max

Hello,

Im new to Ouclus Rift development and I have been rendering panoramic videos in 3ds max by setting the camera type to "Spherical" & the FOV to "360". These videos are them imported into unity, applied as a movie texture to the interior of a sphere and they work perfectly with Oculus Rift. The only problem is that the depth is missing in these rendered videos.

I believe this is because the video should be rendered in stereoscopic 3d in 3ds max. Is this correct?

Im extremely confused on how to render left and right eyes using a 2 camera rig that will generate a spherical panoramic video which can be imported into unity, applied to a sphere and viewed with the oculus rift.

Has anyone tried this workflow? Can you please tell me how the video should be rendered in 3ds max so that I get the feeling of depth and immersion in Oculus Rift? Right now every this is tooo flat :(

Thank you.

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