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Loyalwater
11 years agoHonored Guest
Stereoscopic 3D rendering of a panorama in 3ds max
Hello, Im new to Ouclus Rift development and I have been rendering panoramic videos in 3ds max by setting the camera type to "Spherical" & the FOV to "360". These videos are them imported into unit...
j1vvy
11 years agoHonored Guest
The more cameras you use the better the seams will be, with the right camera to should not need to blend.
Creating the Video rig with multi cameras requires to cut corners of using the fewest cameras possible but with CG you can use as many cameras as you want.
VFoV should be 180° so you don't need a zenith and nadir. But if the you do get a swirl or vortex then add a single small FoV camera for better results.
Creating the Video rig with multi cameras requires to cut corners of using the fewest cameras possible but with CG you can use as many cameras as you want.
VFoV should be 180° so you don't need a zenith and nadir. But if the you do get a swirl or vortex then add a single small FoV camera for better results.
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