Forum Discussion
Loyalwater
11 years agoHonored Guest
Stereoscopic 3D rendering of a panorama in 3ds max
Hello, Im new to Ouclus Rift development and I have been rendering panoramic videos in 3ds max by setting the camera type to "Spherical" & the FOV to "360". These videos are them imported into unit...
Woody3D
10 years agoExpert Protege
Hello, there is a big problem with rendering 3D VR, 360 has to render around the center of the TWO Cameras not the Center of EACH Camera, If you render two panoramic exports in any usual way, you get this:
3D that looks great when you look 'forward', that then FLATTENS if you turns left or right 90 degrees, and then REVERSES Left / Right orientation if you turn 180!!! The reason is that the cameras are 'turning' (rendering)around the local Camera axis and not around the 2 cameras shared axis... So it distorts the 3D effect as you TURN in the VR WOrld.
The fix for this is either do as explained above OR:
Use the new VRAY 3, it has a Geometrically Correct Stereo Panoramic VR Export option (AND You can render BOTH EYES AT the SAME TIME! Side by Side! 3840x2160 and 360x180 degrees!)
there is also a Free Camera 'filter' Plugin for Mental Ray called DOMEMASTER (google) that renders each eye properly but you do have to render left and right separately and join in editing software.
I am however waiting anxiously for a Method to do the same in FinalRender!! The creator of Domemaster has spoken of making a FinalRender plug, so say tuned :)
Good luck!
3D that looks great when you look 'forward', that then FLATTENS if you turns left or right 90 degrees, and then REVERSES Left / Right orientation if you turn 180!!! The reason is that the cameras are 'turning' (rendering)around the local Camera axis and not around the 2 cameras shared axis... So it distorts the 3D effect as you TURN in the VR WOrld.
The fix for this is either do as explained above OR:
Use the new VRAY 3, it has a Geometrically Correct Stereo Panoramic VR Export option (AND You can render BOTH EYES AT the SAME TIME! Side by Side! 3840x2160 and 360x180 degrees!)
there is also a Free Camera 'filter' Plugin for Mental Ray called DOMEMASTER (google) that renders each eye properly but you do have to render left and right separately and join in editing software.
I am however waiting anxiously for a Method to do the same in FinalRender!! The creator of Domemaster has spoken of making a FinalRender plug, so say tuned :)
Good luck!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 2 years ago
- 11 years ago