Forum Discussion
FOKSlab
8 years agoExplorer
Submit 2 GL_RGBA OpenGL textures without calling the ovr_CreateTextureSwapChainGL method ?
Hi, I would like to implement Oculus rendering in my OpenGL app which is already providing stereoscopic rendering. The stereo views are already stored in GL_RGBA textures. I was wondering if there i...
FOKSlab
8 years agoExplorer
I misunderstood the swapChain ! So, to use the already rendered textures, my solution is to create 2 FBOs (one per eye) to blit my RGBA texture into the current swapchain SRGB texture ... I have to develop that to see if it is working (and converting RGBA to SRGB just blitting).
Maybe there is a more clever way to do that ? Any idea ?
Maybe there is a more clever way to do that ? Any idea ?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 months ago
- 1 year ago
- 10 months ago
- 1 year ago