Forum Discussion
excelynx
12 years agoHonored Guest
Suggestion: Generic Body in SDK
I think it would be awesome to have generic headless male and female bodies with some basic stand, walk and sit animations included with the SDK. One of the Best Practices is giving the users a body. ...
Lane
12 years agoHonored Guest
I think a very primitive example would be great, but it should stay at a primitive level unless OVR is planning to dedicate assets to building examples for this sort of thing. IMO its up to the developer, but I recognize that OVR has an interest in solving many issues and providing a great foundation for developers, so while its their choice of course I wouldn't personally expect this from them.
But on the other side of things.. It's not difficult to figure out how to setup the camera to be mounted on a head, and there are a few different (totally different, and not fully explored yet) ways to handle it as a whole so having a simple example would be good to orientate new developers but honestly this is something that will be different for almost every game, especially if you've already started development and are building on a character prefab already.
So I guess for me it just seems like Developers should be handling this, but i suppose OVR could benefit from doing the groundwork and exposing the correct methods for developers.
But on the other side of things.. It's not difficult to figure out how to setup the camera to be mounted on a head, and there are a few different (totally different, and not fully explored yet) ways to handle it as a whole so having a simple example would be good to orientate new developers but honestly this is something that will be different for almost every game, especially if you've already started development and are building on a character prefab already.
So I guess for me it just seems like Developers should be handling this, but i suppose OVR could benefit from doing the groundwork and exposing the correct methods for developers.
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