Forum Discussion
excelynx
12 years agoHonored Guest
Suggestion: Generic Body in SDK
I think it would be awesome to have generic headless male and female bodies with some basic stand, walk and sit animations included with the SDK. One of the Best Practices is giving the users a body. ...
owenwp
12 years agoExpert Protege
There is no reason not to render the head as long as it is positioned correctly with respect to the eyes. As a rule I think it is best to avoid abstractions like that in VR, and just represent things as they are in the real world.
This is an area where the SDK is pretty weak though. Nowhere is there a transform that defines the center position of the Rift that you could line up with a player model bone. Best I could do without modification is to average the positions of the two cameras.
This is an area where the SDK is pretty weak though. Nowhere is there a transform that defines the center position of the Rift that you could line up with a player model bone. Best I could do without modification is to average the positions of the two cameras.
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