Forum Discussion
excelynx
12 years agoHonored Guest
Suggestion: Generic Body in SDK
I think it would be awesome to have generic headless male and female bodies with some basic stand, walk and sit animations included with the SDK. One of the Best Practices is giving the users a body. ...
uclatommy
12 years agoHonored Guest
Don't think this is realistic. An SDK should focus on exposing the hardware controls and continuously improving on that.
I think providing a standard body to work with is up to the game-engines. Different engines will have different ways storing, importing, animating skeletal models. It's not realistic to expect oculus to provide one for every game engine possible.
I know that unity and epic game engines come standard with a default skeletal mesh and animations so I don't see this as really a problem.
I think providing a standard body to work with is up to the game-engines. Different engines will have different ways storing, importing, animating skeletal models. It's not realistic to expect oculus to provide one for every game engine possible.
I know that unity and epic game engines come standard with a default skeletal mesh and animations so I don't see this as really a problem.
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