Forum Discussion
ScottieBizzle
11 years agoExplorer
Swapchain presenting to window, yet no blue light
My display mode is set to "Direct HMD Access from Apps" and the OculusRoomTiny sample works fine. It initializes, then on the 3rd or so call to ProcessAndRender ( specifically the RParams.pSwapChain->...
ScottieBizzle
11 years agoExplorer
With windowed swap buffer with Direct mode and now I get a very noticeable vertical tear almost center screen, where it looks like the right side is lagging, and this is for both eyes and only happens with double buffered.
But I think I'm good to go now with Direct to HMD in windowed mode ( I just push the window 5000 pixels vertically to hide it from the monitors ) with single buffer. Still not sure why it just started working all of a sudden. I probably fixed it when reordering my calls, but probably needed a reset or something else was screwy.
But I think I'm good to go now with Direct to HMD in windowed mode ( I just push the window 5000 pixels vertically to hide it from the monitors ) with single buffer. Still not sure why it just started working all of a sudden. I probably fixed it when reordering my calls, but probably needed a reset or something else was screwy.
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