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caspercasper
10 years agoHonored Guest
Switch Rendering on/off several times
Hello there, i do have a very basic console application which should create, do some rendering and shutdown an hmd on key press - and then start do it again. This happens in a extra thread. This w...
caspercasper
10 years agoHonored Guest
I'm using D3D11 on Windows 7/8.1 and the Oculus SDK 0.5.
Furthermore: when destroying the HMD, i also release all buffers necessary to do the rendering and create them again when i need them.
Is it even possible to create/destroy the hmd several times during the runtime of one application?
Furthermore: when destroying the HMD, i also release all buffers necessary to do the rendering and create them again when i need them.
Is it even possible to create/destroy the hmd several times during the runtime of one application?
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