Forum Discussion
PD1111
9 years agoHonored Guest
Textures being rendered into two eyes have different coordinate system
This happened after a upgrade from sdk 0.6 to sdk 1.9, I have tried using same view point for both eyes and rendering for just left eye, the issue still persists, any ideas on where I could mess up st...
PD1111
9 years agoHonored Guest
imperativity said:
Hi,
Welcome to the Oculus Forums.
What version of Unity are you utilizing for development?
Please consult the Unity compatibility chart below to make sure that you are using the proper releases:
https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-sdk-version-compatibility/
I am using our own engine, and just upgraded the sdk to 1.9, followed release guide from 0.6 to 1.3, and now start to get that weird thing. I believe this has nothing to do with our rendering function since it worked before on DK2.
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