Forum Discussion
AndyTheBald
11 years agoHonored Guest
The eye pose, and left-handed game engines
Hi there I'm struggling at the moment combining the pose's orientation with our view matrix, in our left-handed game engine. If I convert the quat as-is to a matrix, and then multiply it by our ...
vrdaveb
11 years agoOculus Staff
Instead of inverting the quaternion, try pre- and post-multiplying the rotation matrix you get by a [-1, -1, -1] scaling matrix. [-1] * * [-1]
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