Forum Discussion
pittsburghjoe
11 years agoProtege
The Foundry just solved live action stereoscopic VR 360
http://www.cgchannel.com/2015/04/the-fo ... f-vr-work/ :!:
Anonymous
11 years agoWill Nuke take into account the stereo aspect when seaming to minimize stereo disparity seams or is it simply seaming each panorama independently?
Does Nuke address virtual stereo rigs (stereo using L/R of alternate cameras) or is it strictly for stereo paired camera systems?
Any specific tools to deal with GoPro rolling shutter and sync issues?
Does it deal with sliced or line cameras systems?
Not sure why users have to rotate the image to roto and paint in a flat manner and then re-rotate, getting a quality loss in the process. Can't Nuke simply provide a viewing distortion to correct this and modify the paint and roto points accordingly? (i.e. changing it only for display, warp brush shape, etc)
Any ETA or at least a rough quarter estimate when these tools will be available?
Does Nuke address virtual stereo rigs (stereo using L/R of alternate cameras) or is it strictly for stereo paired camera systems?
Any specific tools to deal with GoPro rolling shutter and sync issues?
Does it deal with sliced or line cameras systems?
Not sure why users have to rotate the image to roto and paint in a flat manner and then re-rotate, getting a quality loss in the process. Can't Nuke simply provide a viewing distortion to correct this and modify the paint and roto points accordingly? (i.e. changing it only for display, warp brush shape, etc)
Any ETA or at least a rough quarter estimate when these tools will be available?
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