Forum Discussion
pittsburghjoe
11 years agoProtege
The Foundry just solved live action stereoscopic VR 360
http://www.cgchannel.com/2015/04/the-fo ... f-vr-work/ :!:
Anonymous
11 years agoHi Scott
Sorry I just saw this now.
One reason we put this video out is to get feedback from customers about which other workflows & tools we are missing. Any other tools you need for VR just let us know so we can consider them in the toolset. Some of the questions I can't fully answer as the toolset is still in flux and I don't want to make statements publicly about tools that may change.
It shouldn't matter.
Not as far as I know. I need to talk to our devs about including our rolling shutter plugin as we discontinued it but we still have the tech.
I will get back to you about this.
I'm not sure what you are referring to. You do not need to do this. Jon was explaining in the video that this is what causes mass filter hits with doing VR in Nuke with the existing out of the box toolset. These new tools should alleviate this.
We can't say publicly at this time. You can fill out the form on this page to request access:
http://www.thefoundry.co.uk/solutions/virtual-reality/
Sorry I just saw this now.
One reason we put this video out is to get feedback from customers about which other workflows & tools we are missing. Any other tools you need for VR just let us know so we can consider them in the toolset. Some of the questions I can't fully answer as the toolset is still in flux and I don't want to make statements publicly about tools that may change.
Does Nuke address virtual stereo rigs (stereo using L/R of alternate cameras) or is it strictly for stereo paired camera systems?
It shouldn't matter.
Any specific tools to deal with GoPro rolling shutter and sync issues?
Not as far as I know. I need to talk to our devs about including our rolling shutter plugin as we discontinued it but we still have the tech.
Does it deal with sliced or line cameras systems?
I will get back to you about this.
Not sure why users have to rotate the image to roto and paint in a flat manner and then re-rotate, getting a quality loss in the process. Can't Nuke simply provide a viewing distortion to correct this and modify the paint and roto points accordingly? (i.e. changing it only for display, warp brush shape, etc)
I'm not sure what you are referring to. You do not need to do this. Jon was explaining in the video that this is what causes mass filter hits with doing VR in Nuke with the existing out of the box toolset. These new tools should alleviate this.
Any ETA or at least a rough quarter estimate when these tools will be available?
We can't say publicly at this time. You can fill out the form on this page to request access:
http://www.thefoundry.co.uk/solutions/virtual-reality/
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