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Dano32839's avatar
Dano32839
Honored Guest
12 years ago

The Pain Factor

I had an ideal, about 10 years ago, for a Haptic feedback gaming device. The ideal was what if getting shot in FPS actually HURT a bit? This would make playing the game feel more real, and you would be more “concerned” about getting shot. Ha Ha
I think it would really change up gameplay.

The basic ideal was based on one of those Ab Belts that were all the rage back then.
I bought one. And YES the thing HURT if you set it to the highest setting! Nothing crazy, but enough to make you jump and say OUCH! LOL But it only tingled a little at lesser settings.

My ideal was a belt around your chest, with “shockers” placed at front center chest, back center, left, and right. The software would trigger the shocker closest to the place your avatar in the game was being hit. This would also indicate the general direction the gunfire was coming from.
This would change your gameplay...making you avoid getting shot much more than without it. ;)

I called it PAIN FACTOR!
Now enter the Rift. This would be a great add on when using the Rift to feel more immersion. At lower setting (tingle, no pain) it could be used on the arms or hands to indicate if you bumped something in the game world and so on. Higher setting would indicate getting shot or hit with a sword and so on. Then you get the Big shock! Not fun, yet also VERY fun! LOL

Just and ideal. ;)
It would need a lot more thought and work but it would be pretty cool! And maybe
not really that complicated.

Anyway, I’m not going to develop it. So anybody that may want to... have at it. ;)

Dan,

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