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YangYH
11 years agoHonored Guest
The real resolution of DK2 vs DK1
I never had DK1 but I feel the display resolution of DK2 is still way too low. I wonder this also has sth do with the petile OLED panel. If you calculate, pentile 1080p panel only has 4M total subpixels (2M Green + 1M Red + 1M Blue), not that much more than 3x1M total subpixels from a 720p LCD panel used in DK1. 4M vs 3M is only equivalent to a 15% dpi increase, unlike 6M vs 3M which is 40% increase of dpi.
I hope in CV1 the 1440p panel is not Pentile, so we can get all the 11M subpixels. I believe a near perfect resolution has to be 4K but then we're running into the problem as how many PCs can push games @4K x 75fps...
I hope in CV1 the 1440p panel is not Pentile, so we can get all the 11M subpixels. I believe a near perfect resolution has to be 4K but then we're running into the problem as how many PCs can push games @4K x 75fps...
12 Replies
- egardner71Honored GuestI would think that a satisfactory resolution could be achieved with two 1080p OLED panels splitting the left and right eye. Most video cards out now could handle that.
- YangYHHonored Guesttotal pixels of 2x 1080p panels would be similar to 2560x1440 in CV1. I hope 1440 could be satisfying as for flight simulations like Prepar3d it is already nearly impossible to achieve a constant 75fps @ 1080p above minimal graphic settings.
- INOV8Honored GuestI am also underwhelmed by the resolution of the DK2 Display. I feel like I am watching a quicktime move from the 90's. I can see the red and green pixels and its very distracting. I don't know what resolution and technology is available but I can tell you it's going to need to be at least at a point where you cant see individual pixels like when you get to close to a 720p tv. Otherwise people will be really bummed.
- 2EyeGuyAdventurerI calculated that the DK2 is roughly the same resolution in true visible pixels as 800x600 per eye.
I don't know what resolution and technology is available but I can tell you it's going to need to be at least at a point where you cant see individual pixels like when you get to close to a 720p tv. Otherwise people will be really bummed.
I disagree, only spoiled brats with no perspective or technical knowledge would be bummed (which I think is a good thing anyway). Seeing the pixels isn't really a problem. The DK1 still feels immersive. Oculus could use a filter that blurs the pixels slightly, but it would have to be very slight because blurriness isn't good either.
Oculus just has to be careful how they advertise it so customers understand what they will be getting. I'm sure you would still be able to see the pixels on a 2560x1440 display if you looked for them, but I really don't think that is a problem.
The Rift could be 320x200 and it would still be good. - SimsaiDHonored Guest"I disagree, only spoiled brats with no perspective or technical knowledge would be bummed (which I think is a good thing anyway). Seeing the pixels isn't really a problem."
If you could see pixels in real life you would see a problem in today's world, but that's not the point. The point is that this needs to be observed and needs to be reported for anything to be changed. We need many, and all to see issues that can be tweaked, so we get the new world that we deserve to play in. and we (i think) subscribe for.
Oh and the pixels are obvious and the boarders are obvious also the distance vs resolution (like in Half life) throws you into the (hmm, damn, it's still a game.) - bigmike20vtVisionary
"INOV8" wrote:
I am also underwhelmed by the resolution of the DK2 Display. I feel like I am watching a quicktime move from the 90's. I can see the red and green pixels and its very distracting. I don't know what resolution and technology is available but I can tell you it's going to need to be at least at a point where you cant see individual pixels like when you get to close to a 720p tv. Otherwise people will be really bummed.
in which case you should stay away from VR, certainly for CV1 and look into it for CV2 and see what the resolution is.
And DK2 was never meant to be a consumer unit, hell short of refusing to sell to anyone who could not prove they were a dev, oculus could not have been any more clear on the subject,
All DK2 is is an engine to allow you to see your code running in VR and to give you an idea of the feature set that will be in CV1. The visual acuity only needs to be good enough to make sure your code is working.
everything else is a bonus. - Network23Honored Guest
"YangYH" wrote:
I never had DK1 but I feel the display resolution of DK2 is still way too low.
For what, developing? For developing it is fine. If you are expecting a consumer display, you should wait for CV1. - robvldExplorerwill 2 separate panels not also dramaticly increase the FOV ?
- YangYHHonored Guest
"Network23" wrote:
"YangYH" wrote:
I never had DK1 but I feel the display resolution of DK2 is still way too low.
For what, developing? For developing it is fine. If you are expecting a consumer display, you should wait for CV1.
I totally understand what "DK" means. I agree that we have no reason to complain to Oculus about the resolution of DK2 as they have made it crystal clear what DK2 is meant to be used.
It's just after using DK2 how much I'm longing for a higher resolution CV1, especially after I flew the flight simulator Prepar3D v2.3 with DK2 - it feels incredible and pretty much the only thing missing is a 2x resolution increase. I hope the rumored 1440p panel in CV1 is not pentile so we can get all the 11M subpixels to help every bit on the resolution part ... - schmeltzerProtege
"YangYH" wrote:
I never had DK1 but I feel the display resolution of DK2 is still way too low.
I bet if you had the DK1 you'd be much happier with what you got now. Sure, it's not perfect, but it's a giant step forward.
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