Forum Discussion
2EyeGuy
12 years agoAdventurer
The SDK is too object oriented
Admittedly, I don't have a Rift, and I'm trying to use the SDK blind. But I'm not really liking this SDK's structure, or the structure of the samples. It looks like it was designed to be complicated a...
ecl3ctic
12 years agoHonored Guest
"jackwilliambell" wrote:"Shul" wrote:"longshot" wrote:
I'd prefer it if the SDK, at least the portions for directly dealing with the hardware, was written in C, instead of C++.
The reason being, is that writing bindings for other languages( lua, python, lisp, ruby etc... ), is generally trivial for libraries written in straight C. When libraries are written in C++, writing bindings can turn into an ordeal.
It is cleaner to wrap C code in C++, than it is to wrap C++ code in C. So my hope is that the lower level portions of the SDK could be done in C, thus ensuring the broadest amount of language support.
Wise words.
Complete and total agreement.
I third this. It makes a massive difference to language bindings. If you're going to make the SDK OS agnostic, make it language agnostic too!
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