Forum Discussion
2EyeGuy
12 years agoAdventurer
The SDK is too object oriented
Admittedly, I don't have a Rift, and I'm trying to use the SDK blind. But I'm not really liking this SDK's structure, or the structure of the samples. It looks like it was designed to be complicated a...
atavener
12 years agoAdventurer
I like the interface: init, read. :)
Wrapping the C++ will at least help those of you choosing more sane (or even insane) languages on Windows. And creating a C-interface in this manner is easier to adapt to evolution of the OVR SDK.
I need non-Windows working (which the SDK might provide soon), but I also don't want to link with someone else's proto-engine (which the SDK seems to be), doing threading in it's own way.
This weekend I was distracted by stereo render and supporting offscreen render with a warp-map to bring it to the framebuffer. I figured this was a quick task, but time flies when you're chasing bugs... :/ But I wanted to at least have warped stereo view for my Rift's arrival today (yay!).
Now back to libusb and sensor data...
Wrapping the C++ will at least help those of you choosing more sane (or even insane) languages on Windows. And creating a C-interface in this manner is easier to adapt to evolution of the OVR SDK.
I need non-Windows working (which the SDK might provide soon), but I also don't want to link with someone else's proto-engine (which the SDK seems to be), doing threading in it's own way.
This weekend I was distracted by stereo render and supporting offscreen render with a warp-map to bring it to the framebuffer. I figured this was a quick task, but time flies when you're chasing bugs... :/ But I wanted to at least have warped stereo view for my Rift's arrival today (yay!).
Now back to libusb and sensor data...
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