Forum Discussion
cloudforestrive
11 years agoHonored Guest
The Stillness illness...
Just finishing my first weekend working on my first demo scene (which i hope to share with you all soon :D ), its the longest I've used the rift consecutively with lots of trying out my scene as I go and now Im feeling really bad.
I got bad motion sickness from trying the rift for the first time but I thought I had got my 'vr legs' by now. I haven't been effect this bad for a while though, How does everyone else cope when working on something for a long time :?
I got bad motion sickness from trying the rift for the first time but I thought I had got my 'vr legs' by now. I haven't been effect this bad for a while though, How does everyone else cope when working on something for a long time :?
19 Replies
- cyberealityGrand ChampionI've gotten sick with certain content (sorry TF2) but it really depends. Most of the time now I don't have any issues. I usually only play for short periods, maybe 5 or 10 minutes at a time. It's recommended to take frequent breaks and not try any marathons. Also, be sure to read the Best Practice guide to make sure you are authoring the content correctly.
- RiftXdevExplorerHoping DK2 brings enough improvements to make sickness much rarer. At the moment about 40% of the demos leave me feeling a cold sweat and the odd belly grumble, and about 5% leave me feeling dizzy, hot flushing and like im gonna throw up (although I never have yet).
The other 60% I can play for hours without any issue.
Making your own content is more likely to get you sick, especially your first time while you learn how to contruct the environments, scaling etc. The more you can do from knowledge before you 'go in' the better. :geek: - rupyHonored GuestI think you need 300 fps on the DK1. Try to disable all funky stuff, any sync and you should be fine.
- LaneHonored GuestYou definitely don't 'need' 300 fps... Getting over 70 is fine for most people.
- rupyHonored GuestAs I said HL2 runs at 90 fps and it turns me inside out. It's individual, but if it makes more than 5% sick, you might aswell cancel the project. Anyhow it's just a recommendation, try it yourself and you will see! Then you can go back to 70 fps.
"cybereality" wrote:
I usually only play for short periods, maybe 5 or 10 minutes at a time.
This is the problem right here; employee, conference, expo and show sessions only last for 15 minutes max... that's not how we want to play!? - LaneHonored Guest
"rupy" wrote:
As I said HL2 runs at 90 fps and it turns me inside out. It's individual, but if it makes more than 5% sick, you might aswell cancel the project. Anyhow it's just a recommendation, try it yourself and you will see! Then you can go back to your 70 fps...
I suppose some people are simply less tolerant to that sort of thing. I've put dozens of people through a wide variety of demo's and certainly haven't seen anywhere near 300 fps as a standard. Below 60 makes most people unhappy, below 40 is very uncomfortable but the very few people that did feel bad to their stomach after playing was due to the 1) type of demo or 2) poor implementation, rather than a low fps.
Again, this is from dozens of people playing a lot of different demos on my station rather than simply my own personal feelings. - StereomikeHonored Guest
"RiftXdev" wrote:
t the moment about 40% of the demos leave me feeling a cold sweat
I read somewhere how VR is so immersive that you would sweat under a virtual desert sun and get a cold freeze when visiting a winter scenario. Today I think it was all due to the testers feeling that same cold sweat :D
I get regularly myself.
Edit:
Idea! Only doing desert and winter games and sell cold sweat as a feature! - rupyHonored Guest
"Lane" wrote:
Again, this is from dozens of people playing a lot of different demos on my station rather than simply my own personal feelings.
Yes, but for how long? Ofcourse you need to render 300 real (with fresh sensor data) frames per second, if you manage that, you can't be doing it wrong.
I challenge anyone to play any demo that's out there now for one hour and not feel bad after! - LaneHonored GuestMost people sampled between 15 - 30 minutes.
- rupyHonored GuestDid none feel bad afterwards? I mean in the 24 hours that followed?
The reason most feel bad by HL2 is that there is no other VR demo/game that has more than 15-30 minutes worth of content...
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