Forum Discussion
marksibly
11 years agoHonored Guest
TimeWarp question.
Hi, Is the client distortion rendering timewarp code in the OculusTinyRoom demo correct? It's giving different results with #SDK_RENDER 0 than it does with #SDK_RENDER 1 - there is a slight 'gho...
kaetemi
11 years agoHonored Guest
You can use the wait or use motion prediction for timewarp in client rendering, depending on what's technically feasible. I have noticed due to excessive prediction sometimes the timewarp warps ahead too far in some demos, so it's best to do wait.
Client rendering in demo probably not maintained properly, since they don't seem to care much about client rendering anymore.
Screen scanout is left-right.
Client rendering in demo probably not maintained properly, since they don't seem to care much about client rendering anymore.
"marksibly" wrote:
Also: Whats the deal with rendering left/right eye in a 'special' order? Since everything is double (or more) buffered, this seems strange-ish to me...
Screen scanout is left-right.
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