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marksibly
11 years agoHonored Guest
TimeWarp question.
Hi, Is the client distortion rendering timewarp code in the OculusTinyRoom demo correct? It's giving different results with #SDK_RENDER 0 than it does with #SDK_RENDER 1 - there is a slight 'gho...
marksibly
11 years agoHonored Guest
Yeah, I think the client distortion rendering timewarp stuff is borked. The frameTiming.TimewarpPointSeconds value (that you're supposed to wait for) as returned by BeginFrameTiming is always 0.
> Screen scanout is left-right.
So it's to do with minimizing the delay between sampling the HMD and when stuff appears on the screen? Think I get it...
> Screen scanout is left-right.
So it's to do with minimizing the delay between sampling the HMD and when stuff appears on the screen? Think I get it...
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