Forum Discussion
xhonzi
11 years agoHonored Guest
Tracking Head and Body
All, I have head tracking working in a Unity project of mine. I've been thinking of using the hydra (Teddy's scripts, or something else) for body tracking, and it made me realize there's a little pr...
xhonzi
11 years agoHonored Guest
"cybereality" wrote:
Could it work if you used a different PlayerController (i.e the Unity First Person Controller) and didn't link the FollowOrientation parameter? I believe this would allow the body and head to be independent.
You'd still want them to be linked for anything else that turns the player- right? I'm primarily thinking of controller/keyboard/mouse/whatever if you have a set up that doesn't really allow for unlimited rotation (i.e. anything with cords) and anything else that rotates the player- physics etc.
But you're right- I wasn't fully considering unlinking the FollowOrientation parameter.
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