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HiThere_'s avatar
HiThere_
Superstar
12 years ago

Treadmill concept : Hip Control

Most VR Treadmills I've seen so far are built around the idea of including a mobile 360° rotating part (usually a ring) that let's you face and walk in the real life direction you want.

But what if instead of letting your real life body turn to face the real life direction you want your VR avatar to turn to, the mobile part would resist and only register your will to turn, and allow you to turn your VR avatar 360°, while your real life body is always facing the same direction ?

Because your real life body is always facing the same direction :
- You can include the convenience of a conveyor belt in the VR Treadmill design (providing you a more natural walking feel then slipping on or climbing up a treadmill, and with no special shoes required to boot).
- You can use it with a TV instead of with a VR headset, for non VR games (since you would always be facing that TV).
- It works with the DK2 positional tracking webcam (since the webcam will always be facing you).
- You are no longer twisting all the wires around (specially for a wired VR headset), and you can manage with a cheap wired controller (such as a wired Razer Hydra, or even a wired mouse and keyboard) instead of requiring more expensive wireless controllers to avoid strangling yourself with them.
- The treadmill surface can be reduced (it can have a rectangular shape instead of a circular shape).
- If you include a conveyor belt you can just cheaply and accurately track the belt rotation speed to determine the accurate movement speed, instead of requiring something like kinect or Stem and some software development to track and transform the feet movement into a (less accurate) movement speed. You can even crawl on all fours in Among The Sleep if that's you want, and the conveyor belt tracking would still be getting your speed right.

Basically, you are using your hip movement in the VR treamill to turn right or left, the same way you would use your thumb on an analog thumbstick to turn right and left on a seated experience.

Of course that kind of Treadmill could still be used to track body heights (for jumping and crouching), and bending (forward and backward).

And to put the final nail in the coffin : With a conveyor belt I'm assuming it could also be built CHEAPER then the feet tracking VR Treadmills I've seen so far (from requiring no kinect/stem hardware to requiring no tracking software development, to keep track of the feet movement). And as I already mentioned, unlike other VR Treadmills it can also be used with a simple TV instead of a VR headset on non VR applications, so it's user market goes beyond the VR Treadmill market.

Two words to sum up this Treadmill concept : Hip control.

PS : This concept COULD also be used to achieve an (inferior) seated treadmill, basically you have to (1) keep track of the hip rotation (2) have a Kinect/Stem/Conveyor belt/whatever system to keep track of your walking speed, which could be a mini walking up treadmill placed under your feet (only slightly bigger then the size of your feet), that could be placed under any ordinary chair or be part of a full VR chair design... It could even be shaped as a pair of bicycle pedals attached to a VR recliner chair, as long as it is designed to let your turn your Hip (even only a little bit), so you can use that part of your body to control your left/right turns, while leaving the rest of your body free to do everything else that it usually does.

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