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HiThere_
11 years agoSuperstar
Treadmill concept : Hip Control
Most VR Treadmills I've seen so far are built around the idea of including a mobile 360° rotating part (usually a ring) that let's you face and walk in the real life direction you want. But what if...
HiThere_
11 years agoSuperstar
"raidho36" wrote:
Without the treadmill actually being omnidirectional, you wouldn't be able to walk any direction, just forward and backwards.
Your real life body wouldn't be able to walk any direction, but your Avatar would.
In fact an omnidirectional treadmill would allow you to turn your Avatar even if it shouldn't be able to, while this kind of Treadmill could prevent you from turning your Avatar if it shouldn't be able to, and provide your body with the heptic feedback that you can't turn no matter how hard you try.
"raidho36" wrote:
Plus turning your body doesn't quite works the way you describe it
It wouldn't work exactly like walking (well at least turning certainly wouldn't), but would still beat climbing up a Virtuix Omni or slipping on a Cyberith Virtualizer, even more true when moving in a straight line (with a lot of the walking and running being done in a straight line, at least in real life).
The idea is that your HIP is always facing the direction you are walking, or more precisely facing the direction you want to walk to, so to determine what direction you want your Avatar to walk to, you can track your one rotating hip instead of tracking what your two feet are doing. And while that may not quite be true, it's might be a close enough representation to be used.
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