Forum Discussion
ScottieBizzle
10 years agoExplorer
Turning off VSync with 0.8 SDK
My engine runs its rendering and simulation passes at different frequencies since some simulations require running 150+ iterations per second, yet the rendering only needs say 60 frames per second. ...
cybereality
10 years agoGrand Champion
I don't think there should be any issue with iterating multiple times per frame with a fixed timestep. This is ideal, since you should not rely on the framerate being anything is particular (as this can be variable based on so many factors). See this article. http://gafferongames.com/game-physics/f ... -timestep/
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