Forum Discussion
Dreamwriter
12 years agoRising Star
Tuscany/Unity demo jerky in my build, smooth in public build
I'm not a Unity newb, but heck if I can get Tuscany to be nearly as smooth when I build it as it runs in the publically downloadable demo. I'm running it in "fastest" quality, I've played with the predictive amount, tried toggling the early rendering, no matter what I do I can't get it to run smoothly.
Any idea what I'm missing, what setting I need?
Any idea what I'm missing, what setting I need?
3 Replies
- Felix12gHonored GuestIs this in editor or the .exe?
There's a thread about issues with 4.3 in the exe builds:
viewtopic.php?f=37&t=5103 - DreamwriterRising StarBoth. And I'm not so sure about that "slowdown in 4.3", it sounds like a "placebo", one person claims to see a problem and other people think "Maybe my framerates were better before..." I say this because the mobile game I'm making at work didn't have any framerate changes at all when moving to 4.3 on either iOS or Android, our FPS counter didn't report any changes, either in levels with high framerates or ones with crappy framerates. I guess it could be just a standalone PC issue, though.
- Felix12gHonored GuestHmm, if you're getting the drop on the editor side as well I guess its not the same issue. Barring that, what does the profiler say is sucking up resources?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 11 years ago
- 1 year ago