Forum Discussion
RuptureGames
7 years agoProtege
UE4 to Oculus Go - normal maps not working
I've created a sprite sheet with diffuse and normal map textures. In UE4 in order to get paper2D sprites with normal map you have to use a material called something like Default Lit Sprite Material. ...
RuptureGames
7 years agoProtege
This is actually resolved. I updated to UE4 4.20.1 and put a grey texture map to best see if the normals were lighting. I also toggled a setting in the project settings that says to light normals from static lights. Somewhere between all of this the problem was resolved as I can now see that normals are in fact lighting. This really could have been that I didn't thoroughly enough check by putting a grey texture on it, or it could be one of the the steps I took. Either way - cheers.
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