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ziphnor
12 years agoExpert Protege
Unified framework for handling motion input?
Hi, While being very excited about the Rift i am also a bit about how new first person avatar based games will be able to incorporate various motion tracking in a consistent manner. From trying the...
ziphnor
12 years agoExpert Protege
"jherico" wrote:
Khronos (the organization behind OpenGL and other open APIs) is working on something called Streaminput which appears to be an open API for what you describe, or at least a stepping stone on the way there.
Excellent, that looks to be almost exactly what i am talking about (they specifically mention positional sensor fusion and gesture and motion detection), and i see alot of prominent logos there (assuming a logo means that they are part of the group) like Razer, PrimeSense and nVidia. It sounds like its still very early times for it, but that kind of makes sense i guess, its only recently that it has really become relevant. No Oculus logo though, but hopefully they would support this kind of initiative as well.
Thank you for pointing it out, i am a little bit more optimistic about the future of motion tracked gaming now :)
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