Forum Discussion
yubinhydin
12 years agoExplorer
UNIGINE ENGINE
The UNIGINE Engine will be integrated with Oculus SDK fully in this weeks SDK release of their Engine.
http://unigine.com/
http://unigine.com/
18 Replies
- cyberealityGrand ChampionNice.
- drashHeroic ExplorerAha!
PPS: Oculus Rift support is on the way, it is already implemented and will be available for customers in the next SDK update in April.
Can't wait to see if they update their benchmarks to support the Rift also. - yubinhydinExplorer130430_oculus.jpg2013-04-30 | Oculus Rift, Improved Decals, WebGL alpha, Asynchronous UnigineScript
Support for Oculus Rift
Integration of Oculus Rift into UNIGINE Engine is completed, now you can navigate virtual worlds with increased immersion by means of AppOculus engine plugin (available for Windows, Linux and Mac). As you see, we are also preparing Oculus-compatible updates of Heaven and Valley benchmarks to be publicly released soon. - IndigoHonored Guest
"yubinhydin" wrote:
... Heaven and Valley benchmarks to be publicly released soon.
Wait wait wait... Valley? As in...
As in... 60 FRIKIN SQUARE KM OF SKYRIM QUALITY FORESTS valley?
We can't wait that long!
https://unigine.com/products/valley/ - cyberealityGrand ChampionGreat news!
- edulinaresHonored Guest
"yubinhydin" wrote:
2013-04-30 | Oculus Rift, Improved Decals, WebGL alpha, Asynchronous UnigineScript
Support for Oculus Rift
Integration of Oculus Rift into UNIGINE Engine is completed, now you can navigate virtual worlds with increased immersion by means of AppOculus engine plugin (available for Windows, Linux and Mac). As you see, we are also preparing Oculus-compatible updates of Heaven and Valley benchmarks to be publicly released soon.
It would be nice if someone with a really powerful PC would run the demo maxed at 60 fps and record in Oculus Format video for the viewing pleasure of less fortunate souls. :lol: In fact, yubinhydin, you guys should do it (I`m assuming you are one of the engine devs). It would give so much visibility to your engine and would be a freaking amazing promotional tool for the Oculus guys to use.
Also, Cymatic Bruce, I choose you!!! :lol: :lol: - CgpnzHonored Guestyou may need two video cards for this as its not a five year old game engine
for 60 fps, it's full d3d11. - CgpnzHonored Guestwhere's the plugin? still searching.
- CgpnzHonored GuestNah the plugins look to be part of the licensed SDK. The benchmarks will soon be
updated. The Valley benchmark particularly is an excellent current d3d11 demonstrator. - yubinhydinExplorerWere you able to get the plugins? if not I have an email, and can dig up where to get them.
Regards
Mike
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