Forum Discussion
Yoirgl
8 years agoStart Partner
Unity - portals discussion and rendertexture help needed.
Hello everyone. I'm currently doing a small clone of portal (on Unity) for the kicks of it while waiting for Music Box to be released and get some feedback. Here you can see the progress on my po...
Yoirgl
8 years agoStart Partner
Hello Impereativity.
Thanks for the reply who is well thought out.
This is indeed what I do and what can be seen on the video.
However there is still an issue.
I made a small schematic here to explain my issue.
The issue here is that -if you can see both portals-, one of them is always going to have its image in front of the other one if, indeed, its camera is oriented towards terrain. . In this case, the blue 1 camera image always appears on top of the red 1 camera, causing the issue we see on the screenshot. I drastically limited the issue by deactivating a portal's camera(s) if you don't look at it but I still get this issue.
Is there a way to have a shader render only one specific camera instead of having to resort to render order ?
I'm still very new to rendering issues and I haven't had the chance to find a decent free tutorial on shaders that I could understand properly :neutral:
Maybe there's something I'm doing wrong or I'm not using the right technique ?
Cheers.
Yoirgl.
Thanks for the reply who is well thought out.
This is indeed what I do and what can be seen on the video.
However there is still an issue.
I made a small schematic here to explain my issue.
The issue here is that -if you can see both portals-, one of them is always going to have its image in front of the other one if, indeed, its camera is oriented towards terrain. . In this case, the blue 1 camera image always appears on top of the red 1 camera, causing the issue we see on the screenshot. I drastically limited the issue by deactivating a portal's camera(s) if you don't look at it but I still get this issue.
Is there a way to have a shader render only one specific camera instead of having to resort to render order ?
I'm still very new to rendering issues and I haven't had the chance to find a decent free tutorial on shaders that I could understand properly :neutral:
Maybe there's something I'm doing wrong or I'm not using the right technique ?
Cheers.
Yoirgl.
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