Forum Discussion
mostertag
11 years agoHonored Guest
Unity 5.1.0f3 and Oculus Runtime 0.6.0.0 fails on laptop
Hey everyone,
I am having some strange issues on my laptop. I have a very small project on my desktop workstation with a sphere and a camera and everything work well inside Unity 5.1.0f3 x64 and with the Oculus runtime 0.6.0.0 in HDM Direct Access from Apps. The build is also working well as I have activated Virtual Reality Supported.
When I try to launch the same build on my laptop with the Oculus runtime 0.6.0.0 nothing happen on the Oculus. The tracker doesn't work and there is no image in the Oculus. If I switch to Extend Desktop to the HMD, the tracker is still not working and the image seems to be flipped (right part on left eye and visversa).
I've downloaded some other demo wich has the DirectToTheRight executable and everything is working well.
Here is the laptop configuration :
Any idea on how to solve this issue ?
Thank you very much.
I am having some strange issues on my laptop. I have a very small project on my desktop workstation with a sphere and a camera and everything work well inside Unity 5.1.0f3 x64 and with the Oculus runtime 0.6.0.0 in HDM Direct Access from Apps. The build is also working well as I have activated Virtual Reality Supported.
When I try to launch the same build on my laptop with the Oculus runtime 0.6.0.0 nothing happen on the Oculus. The tracker doesn't work and there is no image in the Oculus. If I switch to Extend Desktop to the HMD, the tracker is still not working and the image seems to be flipped (right part on left eye and visversa).
I've downloaded some other demo wich has the DirectToTheRight executable and everything is working well.
Here is the laptop configuration :
- Windows 8.1 64 bits (6.3, version 9600)
Intel HD Graphics 4600
NVidia GeForce GTX 960M
8.00 Go RAM
Intel Core i7-4720HQ CPU 2.60Ghz
Any idea on how to solve this issue ?
Thank you very much.
5 Replies
- mostertagHonored GuestAlright here are some news.
When I launch on my laptop my demo in Direct HMD Access from Apps with the argument -vrmode oculus, the tracker was working but the image was not showing on the oculus, only on the laptop.
I've switched to Extend Desktop to HMD with command line argument and it crashed.
Now when I try to launch it in Direct HMD mode it also crashed...
I've made a last with deactivating and reactivating the runtime still the same as the beginning. No image on the Oculus, the tracker is working and the led is orange for the Oculus and for the camera it's blue.
It's such a hard task to make it work. If someone can help, I'll be glad to read from him/her. - mostertagHonored GuestIn Direct HMD with command line I got an error in the log :
OVR Error:
OVRTime: 1391.284887
Time: 2015-07-01 11:29:28 [138:25:900]
Code: -1006 -- ovrError_ServiceError
Description: SubmitLayers failed
Context: SubmitLayers failed
File/Line: SubmitLayers failed:0 - mostertagHonored GuestThe build is working when using DirectToRift.exe with the Unity SDK 0.6.0.0 without using Virtual Reality Supported...
- DProfendinerHonored GuestSame here with Unity 5.1.1 and Runtime 0.6.0.0 as well as Runtime 0.6.0.1.
Im Working on XMG P505 with Nvidia 980M (and Intel HD Graphics).
Any Solutions for the Problem? - mgc90403Honored GuestHaving exactly the same problem here. Same symptoms - HMD display won't activate, but the gyro *is* activated. The program works on another (AMD-based) machine in all aspects, just fine -- but this nvidia970m machine simply won't switch on the HMD display on recent builds.
Old builds from prior 0.5.x platform still work fine on this machine, so it appears Oculus has done something different in their activation shims (or whatever they call 'em) in 0.6
Hoping for a fix on this soon.
Incidentally, I've set the laptop to only ever use the nvidia GPU - not the integrated graphics. (which I've seen cited in other threads.) Makes no difference here.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 years ago
- 4 years ago