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mostertag's avatar
mostertag
Honored Guest
11 years ago

Unity 5.1.0f3 and Oculus Runtime 0.6.0.0 fails on laptop

Hey everyone,

I am having some strange issues on my laptop. I have a very small project on my desktop workstation with a sphere and a camera and everything work well inside Unity 5.1.0f3 x64 and with the Oculus runtime 0.6.0.0 in HDM Direct Access from Apps. The build is also working well as I have activated Virtual Reality Supported.

When I try to launch the same build on my laptop with the Oculus runtime 0.6.0.0 nothing happen on the Oculus. The tracker doesn't work and there is no image in the Oculus. If I switch to Extend Desktop to the HMD, the tracker is still not working and the image seems to be flipped (right part on left eye and visversa).
I've downloaded some other demo wich has the DirectToTheRight executable and everything is working well.

Here is the laptop configuration :
    Windows 8.1 64 bits (6.3, version 9600)
    Intel HD Graphics 4600
    NVidia GeForce GTX 960M
    8.00 Go RAM
    Intel Core i7-4720HQ CPU 2.60Ghz


Any idea on how to solve this issue ?
Thank you very much.

5 Replies

  • Alright here are some news.
    When I launch on my laptop my demo in Direct HMD Access from Apps with the argument -vrmode oculus, the tracker was working but the image was not showing on the oculus, only on the laptop.

    I've switched to Extend Desktop to HMD with command line argument and it crashed.

    Now when I try to launch it in Direct HMD mode it also crashed...

    I've made a last with deactivating and reactivating the runtime still the same as the beginning. No image on the Oculus, the tracker is working and the led is orange for the Oculus and for the camera it's blue.

    It's such a hard task to make it work. If someone can help, I'll be glad to read from him/her.
  • In Direct HMD with command line I got an error in the log :
    OVR Error:
    OVRTime: 1391.284887
    Time: 2015-07-01 11:29:28 [138:25:900]
    Code: -1006 -- ovrError_ServiceError
    Description: SubmitLayers failed
    Context: SubmitLayers failed
    File/Line: SubmitLayers failed:0
  • The build is working when using DirectToRift.exe with the Unity SDK 0.6.0.0 without using Virtual Reality Supported...
  • Same here with Unity 5.1.1 and Runtime 0.6.0.0 as well as Runtime 0.6.0.1.
    Im Working on XMG P505 with Nvidia 980M (and Intel HD Graphics).

    Any Solutions for the Problem?
  • Having exactly the same problem here. Same symptoms - HMD display won't activate, but the gyro *is* activated. The program works on another (AMD-based) machine in all aspects, just fine -- but this nvidia970m machine simply won't switch on the HMD display on recent builds.

    Old builds from prior 0.5.x platform still work fine on this machine, so it appears Oculus has done something different in their activation shims (or whatever they call 'em) in 0.6

    Hoping for a fix on this soon.

    Incidentally, I've set the laptop to only ever use the nvidia GPU - not the integrated graphics. (which I've seen cited in other threads.) Makes no difference here.