Forum Discussion
Itsinthemind
11 years agoExpert Protege
Unity 5 dramatic framerate drop
I just transported a project which was running rock steady at 75 fps when developed in Unity 4.6 and now, without changing any parameters other than reimporting OVR, the frame rate has dropped down to...
SamxFisher
10 years agoExplorer
I just made a test, creating a blank project in unity 5.2.1p4, the last one, and Oculus runtime 0.7.0.
Just placed a simple plane and box, activate vr in player options and play.
That should work perfectly smooth, and it is, but, I've noticed if I turn my head left to right, left to right (slowly) but always keeping my sight at the cube, I can see a "jump" or a tiny head movement stuck, one every 2 or 3 seconds (depending in how fast I turn my head left and right).
If I try this into the configuration Oculus Runtime Demo, it NEVER happens.
so probably oculus is not working properly in unity 5.
Just placed a simple plane and box, activate vr in player options and play.
That should work perfectly smooth, and it is, but, I've noticed if I turn my head left to right, left to right (slowly) but always keeping my sight at the cube, I can see a "jump" or a tiny head movement stuck, one every 2 or 3 seconds (depending in how fast I turn my head left and right).
If I try this into the configuration Oculus Runtime Demo, it NEVER happens.
so probably oculus is not working properly in unity 5.
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