Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Anonymous's avatar
Anonymous
10 years ago

Unity Build - Camera falls on floor

Hello,

I have a Unity Project that has been working for awhile. I placed a new FBX into it and now after build my camera falls to the floor and sits there. How to I make my camera stay at standing height again?

Thanks!

6 Replies

  • Did you scale the player controller by accident maybe? Are there any physics objects attached to the new model you imported that may be conflicting with the player controller?
  • When you select your player controller (either OVRPlayerController or FirstPersonController), do you see a 2m high collider pill (in green) ?

    avatar-added-945x672.png
  • If you uncheck the Use Profile Data option on the OVR Player Controller Script, the camera stays at standing height
  • I'm having this issue as well and cant seem to make progress. Im making a FPS and using the OVRPlayerController. after I hit play, the OVRCameraRig moves near the bottom of the capsule collide. changing the height of my agent does not affect camera position. camera always appears at the bottom at runtime. 

  • stimulant said:

    If you uncheck the Use Profile Data option on the OVR Player Controller Script, the camera stays at standing height


    At last! This did it for me. Thank you!
  • Thank you much for posting! Had the same problem and that fixed it!