Forum Discussion
Anonymous
10 years agoUnity Build - Camera falls on floor
Hello,
I have a Unity Project that has been working for awhile. I placed a new FBX into it and now after build my camera falls to the floor and sits there. How to I make my camera stay at standing height again?
Thanks!
I have a Unity Project that has been working for awhile. I placed a new FBX into it and now after build my camera falls to the floor and sits there. How to I make my camera stay at standing height again?
Thanks!
6 Replies
- cyberealityGrand ChampionDid you scale the player controller by accident maybe? Are there any physics objects attached to the new model you imported that may be conflicting with the player controller?
- petereptProtegeWhen you select your player controller (either OVRPlayerController or FirstPersonController), do you see a 2m high collider pill (in green) ?
avatar-added-945x672.png - stimulantHonored GuestIf you uncheck the Use Profile Data option on the OVR Player Controller Script, the camera stays at standing height
- tkdHaykProtegeI'm having this issue as well and cant seem to make progress. Im making a FPS and using the OVRPlayerController. after I hit play, the OVRCameraRig moves near the bottom of the capsule collide. changing the height of my agent does not affect camera position. camera always appears at the bottom at runtime.
- TacoJoe21Honored GuestThank you much for posting! Had the same problem and that fixed it!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 9 months ago