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IgnisVR
9 years agoHonored Guest
Unity Build Binary for Rift App ?
I created my build in Unity for desktop so I have an executable and a data folder. The developer console lets me upload binaries as a file.
How do I need to pack the Unity desktop executable and its data folder for publishing to the Rift.
Does it need to be a ZIP file, a self extracting zip (EXE) or some other structure. I can not to seem to find any info about this in the developer docs.
How do I need to pack the Unity desktop executable and its data folder for publishing to the Rift.
Does it need to be a ZIP file, a self extracting zip (EXE) or some other structure. I can not to seem to find any info about this in the developer docs.
1 Reply
- ScabbageHonored GuestI know this is an old post, but I was looking for this too. Under Developer Dashboard and Oculus App Setup: "Upload a build in executable format (.zip containing an .exe)."
https://developer3.oculus.com/documentation/platform/1.5/concepts/pgsg-2-ps-platform-setup/
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