Stankiem
11 years agoHonored Guest
Unity mouse implementation
I am trying to implement Oculus into my game. For the life of me, I cannot find a good tutorial on implementing a mouse in Unity3d within VR. I need a mouse to be able to interact with a complex UI and the world environment. I can place the UI on a plane in front of the player no problem and it get it to show up as expected, but beyond that, I am lost on how to design and implement a good input scheme. Something similar to half life or Minecrift would work well for the game.
Thanks much!
Thanks much!