Forum Discussion
Stankiem
11 years agoHonored Guest
Unity mouse implementation
I am trying to implement Oculus into my game. For the life of me, I cannot find a good tutorial on implementing a mouse in Unity3d within VR. I need a mouse to be able to interact with a complex UI ...
cybereality
11 years agoGrand Champion
The cursor should be it's own object, that can be drawn in 3D space (not just plastered on the screen). The depth should be at the depth of the object it is on top of. Think of it as a laser pointer. You can do this with a ray cast from the center between the eyes into the scene. Hope that helps.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device