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cleverusername's avatar
12 years ago

Unity3D Omnity curvilinear FISHEYE WARP nonstandard display

http://www.oculusrift.com/viewtopic.php?f=8&t=1919

Just some thoughts, perhaps this same technology can be adapted to make creating games for the rift easier.

http://www.elumenati.com/research/omnity-2-0-is-here/

The new version of our real-time screen surface mapping software for Unity3D is available for purchase on the Unity asset store.
We rewrote the software from the ground up to enhance usability and performance. Omnity 2 is a class that converts Unity3D’s camera into a fisheye for projection mapping onto domes and arbitrary screen surfaces. Features include:
+ Just one file: “OmnityClass.cs”
+ Simply drop Omnity onto your main camera in Unity and it works.
+ User-optimized view frustums for user-defined screen shapes and system configurations.
+ Modify default settings at build time, and tweak them at runtime
+ Build for Web now available

http://u3d.as/content/the-elumenati/omn ... nments/4u3

+Simply drop Omnity onto your main camera in Unity and it painlessly works for most setups.
+Build for Windows, OSX, and Webplayer
+Highly configurable for advanced users.
+User-optimized view frustums for user-defined screen shapes and system configurations.
+Modify default settings at build time, and tweak them at runtime

http://www.youtube.com/watch?v=7l959KWxpuI Projection Mapping for Immersive environments

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