Forum Discussion
cleverusername
12 years agoExplorer
Unity3D Omnity curvilinear FISHEYE WARP nonstandard display
http://www.oculusrift.com/viewtopic.php?f=8&t=1919
Just some thoughts, perhaps this same technology can be adapted to make creating games for the rift easier.
http://www.elumenati.com/research/omnity-2-0-is-here/
The new version of our real-time screen surface mapping software for Unity3D is available for purchase on the Unity asset store.
We rewrote the software from the ground up to enhance usability and performance. Omnity 2 is a class that converts Unity3D’s camera into a fisheye for projection mapping onto domes and arbitrary screen surfaces. Features include:
+ Just one file: “OmnityClass.cs”
+ Simply drop Omnity onto your main camera in Unity and it works.
+ User-optimized view frustums for user-defined screen shapes and system configurations.
+ Modify default settings at build time, and tweak them at runtime
+ Build for Web now available
http://u3d.as/content/the-elumenati/omn ... nments/4u3
+Simply drop Omnity onto your main camera in Unity and it painlessly works for most setups.
+Build for Windows, OSX, and Webplayer
+Highly configurable for advanced users.
+User-optimized view frustums for user-defined screen shapes and system configurations.
+Modify default settings at build time, and tweak them at runtime
http://www.youtube.com/watch?v=7l959KWxpuI Projection Mapping for Immersive environments
Just some thoughts, perhaps this same technology can be adapted to make creating games for the rift easier.
http://www.elumenati.com/research/omnity-2-0-is-here/
The new version of our real-time screen surface mapping software for Unity3D is available for purchase on the Unity asset store.
We rewrote the software from the ground up to enhance usability and performance. Omnity 2 is a class that converts Unity3D’s camera into a fisheye for projection mapping onto domes and arbitrary screen surfaces. Features include:
+ Just one file: “OmnityClass.cs”
+ Simply drop Omnity onto your main camera in Unity and it works.
+ User-optimized view frustums for user-defined screen shapes and system configurations.
+ Modify default settings at build time, and tweak them at runtime
+ Build for Web now available
http://u3d.as/content/the-elumenati/omn ... nments/4u3
+Simply drop Omnity onto your main camera in Unity and it painlessly works for most setups.
+Build for Windows, OSX, and Webplayer
+Highly configurable for advanced users.
+User-optimized view frustums for user-defined screen shapes and system configurations.
+Modify default settings at build time, and tweak them at runtime
http://www.youtube.com/watch?v=7l959KWxpuI Projection Mapping for Immersive environments
2 Replies
- cyberealityGrand ChampionInteresting.
- cleverusernameExplorerCyber, you and I were here before, 4 years ago, and Palmer is posting there too back in the old days, do you remember? ;)
http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=3690
which led to this thread and post by YOU cyber ;)
http://www.mtbs3d.com/phpbb/viewtopic.php?f=80&t=4028&p=29165&hilit=dome#p29165
Lets just try to fight one battle here. I am all for full sensory virtual-reality haptic force-feedback dolby 7.1 surround sound smell-o-vision stereo 3d micro-projected straight to the optic nerve with the optional tele-dildonic interface but lets take one step at a time. LOL! Cyber, you were always so damn cool!
http://www.youtube.com/watch?feature=player_detailpage&v=jzCoRoz7Pps#t=169s
Another video that gets right to the money shot for those that have little time and short attention spans.
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