Forum Discussion
denis
13 years agoExplorer
Universal driver for games
What do you think about build an universal driver for games where it is available the 3d stereoscopic view? The idea is to map input data from the oculus to mapped key to change position and/or orien...
ralfal
13 years agoHonored Guest
Just a little addition regarding vorpX: while the Z-buffer mode is the main mode, for many games a 'classic' mode that renders two views is available too. For games that support both modes it's even possible to switch between Z-buffer and geometry 3d on the fly while in-game, so you have the choice.
The geometry based mode being more glitchless is indeed highly theoretical for most modern games by the way. Misplaced shadows/reflections and a multitude of other shader and depth glitches are often more pronounced in this mode than the glitches that are introduced by the faster shader based approach. In other words: the Z-buffer approach often is better not only because it is much faster, but also because it looks better.
The geometry based mode being more glitchless is indeed highly theoretical for most modern games by the way. Misplaced shadows/reflections and a multitude of other shader and depth glitches are often more pronounced in this mode than the glitches that are introduced by the faster shader based approach. In other words: the Z-buffer approach often is better not only because it is much faster, but also because it looks better.
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