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davidskis's avatar
davidskis
Honored Guest
11 years ago

Unreal Engine 4 for non-programmer newbie: what next?

Hi all,

I've spent the past day doing beginner tutorials on UE4 and would like to know: what next? My short-term goal is to make a first-person simulation that has functional gravity (so the character isn't flying) with some mobs moving around. Once my Rift gets here I hope to view it in 3d.

So far I've learned how to add geometry and props, apply textures, add lights, build collision meshes.

I don't yet understand how blueprints work.

Where do I go from here to learn how to keep the character from flying? (Looking at the blueprints is currently beyond me.) What else would you recommend to become productive in UE4?


My background: I'm a non-programmer with logic and basic coding skills due to years of working professionally with course development software (Articulate Storyline, Authorware) and some introductory courses in java.

2 Replies

  • Make sure you've ran through all these!
    https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

    Working through all of those tutorials and exploring UE4 demos should leave you with a good enough understanding to start working on your own agenda. Personally I like the c++ code over blueprints. But, if you work up to blueprints in the video documentation and practice on your own I'm sure they will make more sense.
  • Thanks, I'm slowly working through blueprint and it's making a bit more sense. Do I need to create a blueprint just to get a mob to move?

    Also, is there a way to create a prop in unreal engine or do I need to use a3d tool for that?