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ypoeymirou's avatar
ypoeymirou
Honored Guest
10 years ago

'User has joined' room notification not received anymore

Hi,

I am developping a party system using the ovr_Room api. 
I worked well previously with the same code on my side, I supect an issue on Oculus servers or an incompatibility due to a silent update.
When one user accepts one invitation to join a room, the other persons in the room (owner included) do no receive anymore any room update notification.

I am using Oculus Platform SDK 1.8 on Unity 5.4.1p2.

I register to room updates using:

Oculus.Platform.Rooms.SetUpdateNotificationCallback(OnRoomUpdated);

Thanks,

Yvan

5 Replies

  • For information, I get this warning in the OVRServer console when receiving the invite (invited user side). I don't know if it could be related, just throwing in it into the discussion in case...

    {WARNING} [Home] [home_error] { description: [Social] null user returned from GraphQL query, home_version: 1.9.0.292700, ovr_plugin_version: 290
    Stores.FriendsStore.SetFriendList(IList`1 friendModels)\r\n   at Assets.Scripts.DataStores.FriendsStore.HandleDispatch(SnapDispatchEventArgs snapDispatchEventArgs)
    ng.SnapStore+<SnapStore>c__AnonStorey4A.<>m__12(SnapDispatchEventArgs args)\r\n   at Assets.Scripts.SnapUI.Routing.SnapDispatch.Dispatch(ISnapDispatchable dispatch
    SnapUISystem.HandleEnqueuedDispatchables()\r\n   at Assets.Scripts.SnapUI.SnapUISystem.FrameUpdate()\r\n   at Assets.Scripts.SnapUI.SnapUISystem.DispatchSystemThre
    napUI.SnapUISystem.SystemDispatchThreadFunc(),  }

    Also, the inviting user, who should be receiving the room notification update and is not, displays that in the OVRServer console : 

    26/10 13:03:59.600 {DEBUG}   [FBNS Manager] Notification received: {"unread_coun
    t":0,"target_uid":317244095315374,"time":1477501438,"type":"oculus_user_status",
    "message":"","params":{"extra_data":"{\"user_with_updated_status\":\"16570011279
    22206\",\"presence\":\"REDACTED\"}","PushNotifID":"9e4c0b78-6eb0-40a5-bddf-2
    24b3a1d609a","persisted_id":""},"is_logged_out_push":false}
    26/10 13:03:59.779 {DEBUG}   [FriendsList] Friends fetched successfully
  • I'm getting this too. Same thing happens in 1.9, i'm using Unity 5.4.1p1. This used to work fine but has stopped working and completely breaks the networking in our game!
  • Oculus answered me that a fix should have been deployed for it at 6pm pacific time.