Forum Discussion
ypoeymirou
10 years agoHonored Guest
'User has joined' room notification not received anymore
Hi,
I am developping a party system using the ovr_Room api.
I worked well previously with the same code on my side, I supect an issue on Oculus servers or an incompatibility due to a silent update.
When one user accepts one invitation to join a room, the other persons in the room (owner included) do no receive anymore any room update notification.
I am using Oculus Platform SDK 1.8 on Unity 5.4.1p2.
I register to room updates using:
Oculus.Platform.Rooms.SetUpdateNotificationCallback(OnRoomUpdated);
Thanks,
Yvan
I am developping a party system using the ovr_Room api.
I worked well previously with the same code on my side, I supect an issue on Oculus servers or an incompatibility due to a silent update.
When one user accepts one invitation to join a room, the other persons in the room (owner included) do no receive anymore any room update notification.
I am using Oculus Platform SDK 1.8 on Unity 5.4.1p2.
I register to room updates using:
Oculus.Platform.Rooms.SetUpdateNotificationCallback(OnRoomUpdated);
Thanks,
Yvan
5 Replies
- ypoeymirouHonored GuestFor information, I get this warning in the OVRServer console when receiving the invite (invited user side). I don't know if it could be related, just throwing in it into the discussion in case...
{WARNING} [Home] [home_error] { description: [Social] null user returned from GraphQL query, home_version: 1.9.0.292700, ovr_plugin_version: 290Stores.FriendsStore.SetFriendList(IList`1 friendModels)\r\n at Assets.Scripts.DataStores.FriendsStore.HandleDispatch(SnapDispatchEventArgs snapDispatchEventArgs)ng.SnapStore+<SnapStore>c__AnonStorey4A.<>m__12(SnapDispatchEventArgs args)\r\n at Assets.Scripts.SnapUI.Routing.SnapDispatch.Dispatch(ISnapDispatchable dispatchSnapUISystem.HandleEnqueuedDispatchables()\r\n at Assets.Scripts.SnapUI.SnapUISystem.FrameUpdate()\r\n at Assets.Scripts.SnapUI.SnapUISystem.DispatchSystemThrenapUI.SnapUISystem.SystemDispatchThreadFunc(), }
Also, the inviting user, who should be receiving the room notification update and is not, displays that in the OVRServer console :26/10 13:03:59.600 {DEBUG} [FBNS Manager] Notification received: {"unread_count":0,"target_uid":317244095315374,"time":1477501438,"type":"oculus_user_status","message":"","params":{"extra_data":"{\"user_with_updated_status\":\"1657001127922206\",\"presence\":\"REDACTED\"}","PushNotifID":"9e4c0b78-6eb0-40a5-bddf-224b3a1d609a","persisted_id":""},"is_logged_out_push":false}26/10 13:03:59.779 {DEBUG} [FriendsList] Friends fetched successfully - lumacodeExplorerI'm getting this too. Same thing happens in 1.9, i'm using Unity 5.4.1p1. This used to work fine but has stopped working and completely breaks the networking in our game!
- ypoeymirouHonored GuestGood to know ! (that I am not alone :/)
- ypoeymirouHonored GuestOculus answered me that a fix should have been deployed for it at 6pm pacific time.
- ypoeymirouHonored GuestTested and confirmed as fixed on my side
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