Forum Discussion
thousel
13 years agoHonored Guest
Using a camera inside the Rift
For some time I've been interested in creating a more immersive communications experience than something like a video call in Skype would allow - something that feels more like a face to face encounter.
I was thinking of using a Kinect sensor with the open source Kinfu (http://pointclouds.org/documentation/tutorials/using_kinfu_large_scale.php) to create real-time texture mapped 3d models of people, then manipulating the models to, say, put people around a virtual table (or whatever else) that's displayed on a Rift. However, since all these people would be wearing Rifts, no one could see each other's eyes. Since eye contact is such an important part of communication, that wouldn't work very well.
I was thinking about putting one or two very small cameras inside the rift to get facial images and try (perhaps with the help of some photos taken beforehand) to paste the facial images into the texture mapped model.
Is there enough space or light inside the Rift for the cameras to work?
I realize this would probably be easier with a CAVE VR system, but that would of course be much more expensive, and I'd like to make something useful for normal people (if people who have a Kinect, Rift, and beefy GPU are normal).
I was thinking of using a Kinect sensor with the open source Kinfu (http://pointclouds.org/documentation/tutorials/using_kinfu_large_scale.php) to create real-time texture mapped 3d models of people, then manipulating the models to, say, put people around a virtual table (or whatever else) that's displayed on a Rift. However, since all these people would be wearing Rifts, no one could see each other's eyes. Since eye contact is such an important part of communication, that wouldn't work very well.
I was thinking about putting one or two very small cameras inside the rift to get facial images and try (perhaps with the help of some photos taken beforehand) to paste the facial images into the texture mapped model.
Is there enough space or light inside the Rift for the cameras to work?
I realize this would probably be easier with a CAVE VR system, but that would of course be much more expensive, and I'd like to make something useful for normal people (if people who have a Kinect, Rift, and beefy GPU are normal).
11 Replies
- geekmasterProtegeNeeds to be mentioned here too, I think:
"At
Even source code provided to download.
Eye Tracking With The Oculus Rift:
Recently we have been playing around with the oculus rift and the Haytham gaze tracker. The idea was to some how simulate a see through HMD and combining it with the haytham gaze tracker. The only thing we did was to display the scene image on the rift screen and attaching a eye camera to the head gear. The user will see his front view through the rift and we do the gaze estimation inside that image. We decided to share the code here so that other people that are interested in combining gaze tracking in the rift can use the code. ... After attaching the eye camera next to the eye and the front view camera in from of the headset you are ready to use the system.
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