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Vrally's avatar
Vrally
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10 years ago

Using Oculus on motion platform impair head tracking

I am trying to use the Rift on an motion platform (a 6-dof Stewart platform). The trouble I am having is that the accelerations from the motion platform gets picked up but the accelerometers in the Rift. This results in the sensor fusion thinks there is movement even though the user is keeping his head completely still inside the cockpit. The Oculus camera detects this aggressive drift and corrects for it, but this is done in a much slower rate that the drift occurs, which result in extreme "judder". Especially rotational drift correction becomes very apparent. One user described it as if the frame rate was reduced to ~2 Hz.

So how can this be solved? Well since the motion platform is already fitted with its own accelerometers, we know the acceleration (both linear and rotational) of the platform. If somehow this information could be feed to the sensor fusion of the Oculus, the accelerations from the platform could be subtracted from the accelerations from the HMD. Thus eliminating this drift.

Is there a way to supply the sensor fusion with this type of corrections?

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