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pixerati
8 years agoHonored Guest
Using Oculus SDK with existing initialized OpenGL context
I'm trying to build a plugin for the Rift with Autodesk's Motionbuilder. It has it's own encapsulated Rendering class so I just need to feed it FBOs and it'll render to them. The problem is I can't se...
pixerati
8 years agoHonored Guest
OK, so here's what's grinding me to a halt every time:
the glGenFramebuffers function.
This crashes without fail. From what I can tell, this is typically because glewInit() hasn't been called. But I can't call it, because OVR_CAPI_GL.h won't let me include it. Any ideas?
the glGenFramebuffers function.
This crashes without fail. From what I can tell, this is typically because glewInit() hasn't been called. But I can't call it, because OVR_CAPI_GL.h won't let me include it. Any ideas?
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