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pixerati
8 years agoHonored Guest
Using Oculus SDK with existing initialized OpenGL context
I'm trying to build a plugin for the Rift with Autodesk's Motionbuilder. It has it's own encapsulated Rendering class so I just need to feed it FBOs and it'll render to them. The problem is I can't se...
pixerati
8 years agoHonored Guest
Seems the problem is that OVR_CAPI_GL.h is using an incompatible version of Glew...? Can I override this?
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