Forum Discussion
Dustcendant3456
2 years agoExplorer
V56 and up, Quest Pro Link stability
Hello, I've been developing an app at work for PCVR, we're using Quest Pros and extremely high end PCs with one router that has four WiFi bands, hardware is not an issue here, all new and a bit of a...
RuneSR2
2 years agoGrand Champion
Why not get some base stations? Use Steam? If you're into PCVR and UE5...
Also newest high-end gpus like RTX 4070 - 4090 are not supported - do not go higher than RTX 3090, or you lose Meta support:
- Dustcendant34562 years agoExplorer
I am pushing for outside in tracking solution, either steam trackers or Antilatency. The issue is we aim at movability and quick and easy setup so that option is not viable.
Thanks for the info on the 40 series, I thought they would be supported by now.
Even though, I'm not completely sure it would be graphics that causes problems, if it was that or anything hardware related it wouldn't work the first time. I tested whether it is something in the project but when the app is run natively on the quest pro and even quest 2 it all works perfect, maybe better than on PC, but our selling point are the graphics so Quest native solution falls as well.
Everything points toward the software of the headset being the issue, specifically something present since v56.
Thanks for responding
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