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AryaX's avatar
AryaX
Honored Guest
12 years ago

"vibrating" headset... ?

Thinking about the motion sickness problem as I seem to have it a bit worse than I anticipated...

How precise is the inner ears motion sensing ?? Do your head need to move in exactly the say way as how
you see your self moving in the virtual world, or do the movements just need to be synchronized with the
acceleration in the virtual world ??

Would couple of vibrating motors between the goggles and your ears fix or alleviate the problem if they
were made to shake your head slightly whenever the acceleration of your ingame character changes ??

2 Replies

  • That sound like a really good idea! I think it would really help motion sickness! Not completely though, I don't know if it will be implemented into the DK2 or the consumer version but it would help alot!
  • i think it could make it worse.

    but i read about sensory overload research. the idea is to expose sensory organs to flood of useless data which completely displaces any meaningful data. so when sensory overload occurs the brain shuts the whole channel down. it's like if you were listening to white noise that completely blocks all other sounds for extended periods, it'd felt like if you were listening to complete silence. so it's possible that if you overload inner ear, it'll stop responding altogether (for the overload duration) and thus brain would take the visual feedback as 100% motion feedback rather than 30-50% as usual. so there would be no motion feedback disruptance by definition.

    EDIT
    apparently this is not what called a sensory overload, but you get the idea